> Forest of True Sight > Questions & Answers Reload this Page RAnger Skill, or No attribute
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Old Oct 15, 2005, 03:49 AM // 03:49   #1
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Default RAnger Skill, or No attribute

ok im having a debate with my dear mesmer friend, about the skills, dual shot, called shot, and debilitating, shot


he says that because the skill has a green background it is a ranger skill. but at the bottom of the skill description it has no attirubte classification. all it says is bow attack.

is it possible for someone who doesnt have a sub class or primary class of ranger to get these skills?

can anyone get these skills?

are these ranger skills?
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Old Oct 15, 2005, 03:57 AM // 03:57   #2
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They are indeed ranger skills. All classes have a few skills that are not linked to attributes. Thus, you get full benefit without needing attribute points. They are, however, restricted to that class (in your case, ranger)

check out the skills pages, and it will be clear. Each class' is under a heading of "[class] general"

Last edited by tuperwho; Oct 15, 2005 at 04:13 AM // 04:13..
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Old Oct 15, 2005, 03:00 PM // 15:00   #3
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yet it was still lsited with singets any glyphs? does that gof ora nyting or is my argument lost?
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Old Oct 15, 2005, 03:04 PM // 15:04   #4
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Glyphs are Elementalist-only. The only reason why these skills are listed with no attribute is because having extra attribute levels doesn't change their effectiveness. For example, the Warrior skill Frenzy always gives a 33% attack speed boost and makes the Warrior take double damage. The only two skills that are cross-class are Resurrection Signet and Signet of Capture.
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Old Oct 15, 2005, 05:07 PM // 17:07   #5
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I'll back up Savio and tuperwho. They hit the nail on the head.

The easiest way to demonstrate this to yourself is to change your secondary profession. If you have 'unlinked skills' that belong to your secondary class they will be removed from the skill list when you change. Then they will return when you switch back.
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Old Oct 15, 2005, 05:22 PM // 17:22   #6
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a bit off topic but just wanted to point out that the elite skill crippling shot is listed under expertise (i belive) whereas it isnt actually linked to expertise, but is an unlinked skill
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Old Oct 15, 2005, 07:20 PM // 19:20   #7
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Im sure that there are a couple of axe attacks like that too - "linked" to Axe Mastery, but without any variables. Sure, you need an axe to use them, but there are skills that require a sword that arent listed under Sword Mastery....
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Old Oct 15, 2005, 09:06 PM // 21:06   #8
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well thank you for clearing up those blurry areas!
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Old Oct 15, 2005, 09:21 PM // 21:21   #9
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But still.. the 'bow skills' do benefit from higher marksmanship right?
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Old Oct 15, 2005, 09:30 PM // 21:30   #10
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Quote:
Originally Posted by DeLuux
But still.. the 'bow skills' do benefit from higher marksmanship right?
Any attack made from a Bow benefits from the part of Marksmanship that stats that it increases damage from Bows, but a "bow attack" that isn't linked to Marksmanship will not get a direct increase (but it is still indirectly better).
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Old Oct 15, 2005, 10:22 PM // 22:22   #11
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Quote:
Originally Posted by DeLuux
But still.. the 'bow skills' do benefit from higher marksmanship right?
Sort of, in that they involve attacking with a bow, and all attacks made with a bow do more damage if you have high Marksmanship. However, the effect of the skill is not necessarily influenced in any way by your Marksmanship. You have to read the skill to find that out.

For instance, Point Blank Shot is an Expertise skill that adds damage to a bow attack. Having higher Marksmanship will increase the base damage of the arrow for PBS just like normal arrows, but it won't affect how much is added by using the skill.
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Old Oct 16, 2005, 01:33 AM // 01:33   #12
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Quote:
Originally Posted by DeLuux
But still.. the 'bow skills' do benefit from higher marksmanship right?
Any skill, spell, stance, attack, etc that has the green number that changes with the attribute level is directly modified by the attribute in question. So when you look at 'Throw Dirt' and it lasts for X seconds at 8 expertise, then lasts for Y seconds with 13 expertise, then you know it's directly modified by the attribute.

Skills that are linked but not directly affected don't seem to have any appreciable difference when the linked attribute level changes. So an 8 Marksmanship and a 13 Marksmanship don't seem to have any different affect on Crippling Shot. It still lasts 8 seconds (or something close to that). It could be possible that there is a link that ANet hasn't disclosed, but I doubt it and it's nothing we can see anyways, so it would only be speculation.

There are unlisted aspects to having a higher attributes. I haven't read the bow faq in quite a while but things like better accuracy, greater % chance for a critical hit, better damage (the formula vs. AL I think). So your bow attacks will always be better with a higher Marksmanship whether they show a direct reflection or not. The direct reflection in the area of damage is often + damage anyways and I believe that is calculated at a different (later) point in the damage calculation.
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Old Oct 16, 2005, 02:15 AM // 02:15   #13
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Quote:
Originally Posted by Fyre Brand
There are unlisted aspects to having a higher attributes. I haven't read the bow faq in quite a while but things like better accuracy, greater % chance for a critical hit, better damage (the formula vs. AL I think).
Marksmanship, as well as Beast Mastery, Swordsmanship, Axe Mastery, and Hammer Mastery, affects crit chance and damage done with the weapon (or pet). At 12 Marksmanship, you do 100% of the listed damage of your bow. Higher Marksmanship increases the damage proportionally, while lower Marksmanship means you do only a portion of the weapon's damage, even if you meet the requirement.

Accuracy, in terms of how likely the arrow is to hit a moving target, depends only on the type of bow used. (Well, that, and buffs like Favorable Winds.)
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Old Oct 16, 2005, 10:52 PM // 22:52   #14
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sorry,i don't know.
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